2011-08-01

W3. Waking Architecture in SL.


Build the idea architecture with fur around it,see it how it works.


Stay in the "EEG".


Imagine that if i wake up here what we can see and feel.
(snap for the bottom to top)


 
The process of nightmares:long tube







The place that I chose to wake up. The map prim is used as the base of the waking space.


Imagine that if i wake up here what we can see and feel.
(snap for the bottom to top)





Eyes movement when waking up.





What we see when we wake up: dark--->misty--->light---->clearly
I used five panels to create this open eyes process .


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